Outside the Box
by Dan Allosso

    OUTSIDE THE BOX by Dan Allosso
    Category:  Paranormal
    Age Recommendation:  Grades 9+
    Release Date:  5/25/07
    Publisher:  iUniverse
    Reviewed by:  Sally Kruger, aka "Readingjunky"
    Rating:  5 Stars


    Let’s begin this review by stating that the author, Dan Allosso, is working on a sequel to OUTSIDE THE BOX. I
    just wanted to get that out of the way, because after reading this book, you will definitely want to know more.

    OUTSIDE THE BOX features top-of-the-line gaming equipment and cutting-edge game programs. Main character
    Reid Anderson takes readers on a trip into that world that they won’t forget.

    Reid generally likes to keep a low profile. His parents are hard-working, well-paid executives who keep their son
    surrounded with the latest and greatest of everything. His mother shops for him in the best clothing stores, making
    sure he has the coolest designer labels. His father designs game programs for a popular company, so it’s no surprise
    when a brand new Wii machine shows up in the well-equipped basement rec room.

    At first Reid doesn’t show much interest. If it’s something his parents think he might be interested in, he sure doesn’t
    want it to look like they were right. But after thinking about it for awhile, Reid decides he might as well enjoy the
    Wii. Playing feels pretty normal at first, but then some strange things begin to happen. The game seems to have
    features regular off-the-shelf games wouldn’t have. Reid considers that perhaps his dad has arranged some custom
    game to impress his otherwise ignored son.

    But then a voice starts talking to Reid. The voice, and then an actual character, is part of the game. Weird ….

    When Reid starts to investigate and mentions this strange phenomenon, he is warned by the game to keep quiet. The
    investigating Reid does begins to open some very interesting doors. One that’s a bit scary is the fact that the state is
    watching kids diagnosed with mental health issues by having them play the game. Reid finds that the information
    gathered when the kids play is being used to prescribe changes in their medications and monitor their progress. Even
    more weird ….

    An unexpected email message lets Reid know that he is not alone. He eventually joins forces with Louise, Larry, and
    Dave to question the mysterious JCN character in the game and find out exactly what is going on.

    OUTSIDE THE BOX is sure to be popular among gaming teens, but beyond that, anyone who does indeed think
    “outside the box” is sure to be glad that the adventure will continue….