The Wright 3
by Blue Balliett

    THE WRIGHT 3 by Blue Balliett
    Illustrated by:  Brett Helquist
    Category:  Mystery/Thriller
    Age Recommendation:  Grades 6+
    Release Date:  6/1/07
    Publisher:  Scholastic
    Reviewed by:  Carrie Spellman
    Rating:  4 Stars


    Twelve-year-old Tommy Segovia has returned to Chicago after a year away, and everything is different.  His old
    house is completely different, and he doesn't live there anymore.  His best friend, Calder, seems to have a new best
    friend, and it's a girl!  And, the city wants to tear down Robie House, the historic Frank Lloyd Wright home that has
    always been a fixture in their neighborhood.

    Calder Pillay is torn between his two close friends.  He and Tommy have been best friends forever, but he and
    Petra solved a major mystery and crime together (CHASING VERMEER).  They both have great and different
    talents, and Calder knows that if they could just all work together they could make an amazing team.  Maybe even
    good enough to save Robie House.  But it looks like he's going to be stuck in the middle for awhile.  If only people
    could be more like his pentominoes.  (Pentominoes are a mathematical tool, a set of twelve shapes of five
    connected squares.  Calder keeps a set in his pocket; they help him think.)

    Petra Andalee is a quiet girl who likes her books and writing, and she can't figure out why Tommy dislikes her so
    much.  She and Calder make a good team, and Tommy and Calder make a good team, so where's the problem?  
    She's torn between wanting to prove herself and feeling like she shouldn't have to.  Either way, she intends to find a
    way to save one of Frank Lloyd Wright's masterpieces.

    Between Tommy's finding skills, Calder's logic, and Petra's unique analysis, they aren't about to let the house go
    quietly.  Provided they trust each other enough.  And the house might have a few things to say about it, too.

    There is A LOT going on in this stand-alone sequel to CHASING VERMEER.

    Obviously there is the relationship between the three main characters, and the attempt to save Robie House.  There
    is some Frank Lloyd Wright history, as well as Robie House-specific history.  There is also mathematical figuring,
    and architectural oddities.  There are even hidden pictures inside the illustrations.  It also brings up some interesting
    ideas about the science of art and the art of science.  There's so much happening that I almost feel like I need to go
    through the book a few separate times, looking at it from different angles.

    There aren't many young fiction books geared toward a math/science type mind.  If you're that type, I think you will
    really appreciate and enjoy this book.  And even if you're not, it's still a good adventure!